Young Children
This is a start I used for a second grader. Taking my own advice on making things into a story problem, it wraps the computer programming around a meaningful activity.
Starting Out
Start with a figure that is just a head and a body. Successfully follow these sets of instructions.
1. Draw a leg on the Linzoony.
2. Draw a nose on the Linzoony.
3. Draw an arm on the Linzoony.
4. Stop.
1. Draw an arm on the Linzoony.
2. Draw an ear on the Linzoony.
3. Stop
4. Draw an eye on the Linzoony.
1. Draw an eye on the Linzoony.
2. Go to #4.
3. Draw a finger on the Linzoony.
4. Draw a nose on the Linzoony.
5. Stop.
1. Go to #3
2. draw an arm on the Linzoony
3. draw a leg on the Linzoony
4. Stop
Page 2
If and when the student can do the above, have the student follow these instructions for just one Linzoony. This is just more complex. You can do more problems like this to develop facility.
1. Draw an eye on the Linzoony.
2. Go to #10.
3. Draw a frown on the Linzoony.
4. Rip the Linzoony in half.
5. Draw a mouth on the Linzoony.
6. Go to #8.
7. Color the Linzoony black.
8. Draw two ears on the Linzoony.
9. Stop.
10. Draw an eye on the Linzoony.
11. Draw a nose on the Linzoony.
12. Go to #5.
A Loop
This is a loop. My daughter understood the simple loop when she was five, so at least in theory young children can do this.
1. Draw an arm on the Linzoony
2. Go to #1.
3. Stop
The Concept of a Variable
This is my best attempt to start off a young child with the concept of a variable. In theory, the young child probably cannot do this. But maybe....
1. X = 3
2. Draw X arms on the Linzoony.
3. Draw X legs on the Linzoony.
4. Stop
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