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USING THIS METHOD
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How to Use the Problems-First Method
I think that skiing, surfing, videogames, and a wide variety of activities are fun because they involve insight problem solving. Obviously, I try to bring this same enjoyment to math. But I have found it useful to try to structure the math experience like skiing, surfing, etc. are structured. I call this Surfin' Math.
- Basic Principles. Basic principles of using the Insight method.
- Surfin' Math. Essentially, structuring the math experience so that it is more like skiing or a video game.
- Constructing Problems. A simple, easy, yet useful technique -- reverse roles and let the students construct a problem.
- The Social Jump-start. Using social factors at the start, so that the experience is enjoyable.
- Curriculum. An unusual curriculum -- the concepts you want to teach.
OTHER ESSAYS: Different Types of Enjoyment (as goals in teaching math), Building Math Talent, Story Problems First (Young children should start with story problems, not abstract formulations), An Example (especially patience)..
| Richard Feynman, famous physicist: "'Doing it by algebra' was a set of rules which, if you followed them blindly, could produce the answer ... a series of steps by which you could get the answer if you didn't understand what you were trying to do."
p. 17, What do You Care What Other People Think? |
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